

She is neither light nor dark and does not respect any of them.

Influence through dialogue: She only tells you what you need to know. Kreia will teach you, but it has nothing to do with Influence.Īs a result: When your Influence is high enough, you can get Kreia to show stories about her life. She has a huge number of Influence options. She skillfully uses the Force and is convenient to have as a companion. She travels with you throughout most of the game. Kreia is a skilled manipulator of events. Influence on characters in SW KotOR II (part 2) Influence on characters in SW KotOR II (part 2) THE BODY (DURING THE ATTACK) - Kill the wounded soldier (instead of healing him) you will find in the Telos Station Entertainment Module during the Sith attack. Tell NK-47 that he can kill anyone and get Influence points. " to gain some Influence.Ĭantina - After you meet with Kavar, Tobin will interrupt the meeting and his men will attack you. Space Port - Use the Power of Persuasion on the guard to enter the city and say, "Let's talk it over in the city, otherwise. NK-47 will be happy with blood and you will receive Influence points. Trade Square - Support Ponlar and instigate a riot. ONDERON - Jungle Dxun - As with Hanharr, if you kill the Mandalorian stuck on a rock, you will receive Influence points. What NK-47 says is a clear disapproval, but as a result you will receive Influence points. Talk to Acker and agree not to betray him. In one of the robots you will find a hydro-wrench belonging to Acker, a droid trader. When the Administrator asks you to check the protection to prepare for the mercenary invasion, you will get access to the room with robots. Hunda District - (possibly Bug) is the only case when you can get Influence on HK-47 when you get Light Side points. Hear his plan, then select "I'm not interested," then: "Die, hired brute!" (this option leads to the loss of influence on Kreia) You will then receive Influence Points.ĭANTUIN - Hunda District - After talking with Master Vrook in the Crystal Cave, Azkal will be waiting for you at the exit. You need to say, “Anyone who tries to stop me when I end the conversation will be dead. Influence through Dialogue: Talking to NK-47 does not give you Influence points, unless you try to end the conversation and NK-47 stops you.
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NK-47 gives you some very useful advice on how to kill the Jedi. He is probably the best ranged character in the game.Īs a result: Gaining Influence points on HK 47 gives you numerous improvements, boosting your own stats and abilities. HK-47 is the assassin droid from the first game. One of the NK-50 on Peragus, one of the NK-50 after the crash over the Academy on Telos, another one can be obtained from the NK-50 at Vogga's warehouse on Nar Shadaa. You restore HK-47 by collecting all necessary components. Influence on characters in SW KotOR II (part 2) Star wars knights of the old republic 2 companionsĬontinuing on the influence on the characters in SW KotOR II. The level of dilettantism about both game is too high.2). Oh, and the protagonist of the first game is mentioned MANY times in the second one, and guess what the idiot developers did? They hardcoded the dialog options where it (let's call it "Ghasan") is referred as "he" or "she", but left all other mentions of Ghasan shared for both sexes! But it was bugged and absolutely unplayable without cheats to fight bugged cutscenes and scripting. KotOR 2 added some QoL features like weapon swapping, empty indicator for containers, scalable UI and some proper feats (like Finesse), larger zones. There was a share of idiotic bugs, but the game was playable, with occasional crash here and there and ridiculously bugged final boss fight tanks were not turning hostile so you had to kill Malach about 7 times or so. Obviously, attributes didn't even match! (STR/DEX/INT vs CHA/WIS). Gameplay was terrible because you had to abandon your warrior/archer/rogue class and turn into some weird melee spellcaster without armor midgame. The planet names couldn't contain hyphen, because a bug in UI broke the name string there, and not in the proper place, between the planet and the zone. The user UI was of fixed size and very claustrophobic. So you need to have to manually switch files to avoid being referred as a man all the damned time.

But they are broken in that game: only the first one expands properly, other are always male. At all: it didn't use the female dialog file. The game didn't knew about female characters.
